$./hire.sh --available-for-contract open for contract

The engineer studios call when multiplayer is broken before ship.

25 years, 13+ shipped titles. I fix the Unreal problems that are hard to hire for on a deadline — custom netcode, console bring-up, and pre-launch stabilization. Most recently: a P2P NAT-traversal NetDriver for Path of Titans live across all 10 platforms, with a projected ~$100K/yr relay bill turned usage-based.

01who_calls_me.mdsignal

You've got a deadline and a problem you can't staff for.

Multiplayer that desyncs or won't let players connect. A console port stuck in cert. A crash spiking in production three weeks before launch. These aren't "post a job req and wait two months" problems — they're "who can start Monday and actually knows this" problems. That's the call I take.

02what_i_fix/5 lanes
// primary specialty

Multiplayer & Netcode

Netcode architecture, rescue, and hardening. NAT traversal / P2P, listen + dedicated server, replication, connection state machines, STUN/TURN/ICE relay-cost reduction, session & matchmaking flow.

"Built the P2P NAT-traversal NetDriver for Path of Titans across all 10 platforms; cut a ~$100K/yr relay bill to usage-based."

fixed-scope rescue · 2–8 wks
// platform

Console / Platform Bring-Up

Getting UE games running and certifying on PS5 / PS4 / Switch / Xbox — networking, platform SDK integration, native-lib porting, and the deploy plumbing to ship it.

"Ported libjuice to PS5, PS4, and Switch; stood up ICE transport on every current console with a custom Docker deploy."

fixed per platform · 3–10 wks
// launch crunch

Stabilization Sprint

A time-boxed pass on the crashes, perf, and memory bugs blocking your ship date. Vulkan/GC lifetime issues, platform-specific crashes, save-data migration, regression gating.

"Fixed an Android Vulkan crash hitting ~20K users, plus GC/Vulkan lifetime guards and a respawn-loop save-migration bug."

fixed price · 2–4 wk sprint
// most current

AI Dev Tooling for Studios

Build your team's internal AI tooling — automated code review, crash triage & dedupe, ticket cleanup, build/release automation, agentic workflows wired into your pipeline.

"Built an AI code-review bot, a Sentry crash digest, and a Jira deduper that cleaned 7.3K tickets."

fixed or retainer · 2–6 wks
// also available

Senior UE5 Gameplay · Systems · Tools

General senior gameplay & systems engineering (C++ / Blueprints), designer-facing editor tooling, CI/CD, and headless automated-test / regression harnesses. 20+ shipped designer tools across Guild Wars, Warframe, and Ashes of Creation.

hourly, weekly, or advisory day-rate
03track_record.logverified
25yr
shipping games
13+
titles shipped
10
platforms, one netcode path
$100K
/yr relay bill → usage-based

Selected: Guild Wars 2 + Heart of Thorns + Path of Fire · Guild Wars Factions / Nightfall / Eye of the North · Warframe · Ashes of Creation · Path of Titans. Studios: ArenaNet, Digital Extremes, Intrepid, Probably Monsters, Alderon. US patent (1999).

04engagement_model.shlow-risk entry

Start small. De-risk every step.

01

Diagnostic call

Free 20 min. Tell me what's on fire — I'll tell you what's likely wrong and whether I'm the right fix.

02

Paid diagnostic

1–3 days, flat fee. I dig in and deliver written findings + a concrete plan. Low-risk yes.

03

Fixed-scope fix

The real engagement, with clear exit criteria. You know the price and the finish line up front.

04

Retainer

If it goes well, keep me on call — a set number of days a month for whatever comes next.

05rate_card.txtsenior / specialist

Prices up front. Scope is what we negotiate.

No discovery-call runaround to find out whether you can afford me. These are real working ranges for contract and work-for-hire engagements. Where you land inside a range depends on depth, deadline pressure, and what shape the codebase is in — which is what the first call is for.

EngagementModelRange
Multiplayer / netcode rescueArchitecture, NAT traversal & P2P, replication, connection state, relay-cost reduction Fixed scope
2–8 weeks
$12K – $45K
Console / platform bring-upPS5 / PS4 / Switch / Xbox — networking, SDK integration, native-lib porting, cert support Fixed per platform
3–10 weeks
$18K – $60Kper platform
Stabilization sprintCrash, perf, and memory blockers with defined exit criteria you agree to up front Fixed price
2–4 weeks
$10K – $30K
AI dev toolingAutomated code review, crash triage, ticket dedupe, build/release and agentic pipeline work Fixed or retainer
2–6 weeks
$8K – $30Kor $4K – $10K / month
Senior UE5 gameplay / systems / toolsC++ and Blueprints, designer-facing editor tooling, CI/CD, headless regression harnesses Hourly or weekly $110 – $150 / hror $5K – $7K / week
Advisory / architecture reviewA second opinion on a design, a codebase, or a plan — before you commit engineers to it Day rate $1.5K – $2.5Kper day
Paid diagnostic1–3 days digging in, ending in written findings and a concrete plan. The low-risk way to start. Flat fee, billed at day rate from $1.5K
Fixed scope preferredYou get a price and a finish line, not an open meter. I carry the risk of being slow; you carry none of it.
Scope moves, rate doesn'tIf the budget is tight, we cut the work down to what matters most. I don't discount the rate.
Retainers welcomeA set number of days per month, reserved. Best value if you want me on call rather than on a project.
Start at zeroThe 20-minute diagnostic call is free. You'll get a real opinion on your problem whether or not you hire me.

US-based, San Diego, remote. Contract or work-for-hire; I'll sign your NDA and your standard agreement. Send me what's on fire and I'll come back with a number.

06contact.shexecutable

$ ./contact.sh --reason "netcode | console | stabilization | ai-tooling"

$ exit 0